Banishing Arrow. You have advantage on saving throws against being blinded, frightened, and petrified. No modifiers can be added to the roll. As a bonus action, you imbue your arrow with a blast of force energy drawn from the school of evocation. Beguiling Arrow. A level prerequisite refers to your level in this class. Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. When you cast this invocation using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 1st, and the speed reduction increase by 5 feet for each slot level above 1st. As a bonus action, you can single out the target of Singular Focus within 120 feet of you. This damage is considered magic for the purpose of overcoming resistance. This arcane fighter pulls from the wizard schools of magic to perform extraordinary magic shots. The D&D Player Bundle includes the Player's Handbook and Xanathar's Guide to Everything fully converted and ready for your Roll20 game!. By 20th level, you can readily focus down a single target with the help of others. The DC is equal to the amount of hours spent studying. \$\begingroup\$ Arcane Archer has no Int requirement, just Elf or Half-Elf, BAB+6, 3 (very martial) feats and able to cast level 1 arcane spells. Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. You prepare the list of arcane archer spells that are available for you to cast, choosing from the arcane archer spell list. This arrow fires forward in a line that is 5 foot wide and 60 feet long. Spellcasting: At each level except for fifth and tenth, an arcane archer gains new spells per day and increases in caster level (and spells known, if applicable) as if they had also gained a level in an arcane spellcasting class to which they belonged before adding the prestige class level. You gain proficiency in Survival skill, and if you already have proficiency in it, your proficiency bonus is doubled for any Wisdom (Survival) check you make. Magic bowman are a unique group, despite using bows and other ranged weapons, they prefer to augment they abilities with magic, often leading to deadly combination for foes who fight them. Class Features []. When you cast this invocation using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. You gain a +2 bonus to attack rolls you make with ranged weapons. This creature may make a Strength saving throw versus your spell save DC to take half of the 3d4 slashing damage and not be pushed away 10 feet away from you. You can make a arcane archer quickly by following these suggestions. By 10th level, your attack rolls with ranged weapons ignore any bonuses provided to Armor Class through magic. Bards are easier to transition to Arcane Archer … View wiki source for this page without editing. On a successful save, a target takes half as much damage. a very popular concept, combining the excitement of firing a bow with the magical power of an The Arcane Archer table shows how many spell slots you have to cast your spells. The poison damage and slashing damage both increase to 4d6 when you reach 18th level in this class. You regain all expended spell slots when you finish a long rest. As a bonus action, you may focus on a target within sight. You regain the use of this feature after you finish a short or long rest. By 3rd level, you have learned how to calm yourself and ready your attacks against a target. Your spells known equals your Intelligence modifier + half your arcane archer level rounded down(minimum of 1). If … General Wikidot.com documentation and help section. Race: Elf or half-elf. Casting the spell doesn’t remove it from your list of prepared spells. Re: Arcane Archer build DnD 3.5 - help me please! As normal, you can't increase an ability score above 20 using this feature. When you gain certain arcane archer levels, you gain additional invocations of your choice, as shown in the Arcane Invocations column of the Arcane Archer table. While you are wearing armor, you gain a +1 bonus to AC. All of the following are class features of the arcane archer. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. The necrotic damage increases to 4d6 when you reach 18th level in this class. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. Class Features. It just casts Magic Weapon on its own bow with a bonus action and commences raining magic arrows with impunity on the enemy--something which the Arcane Archer cannot do. On a successful save, the target takes half as much damage, and you don’t learn its location. Saving Throws: Dexterity, Intelligence This damage is considered magic for the purpose of overcoming resistance. Enhance Arrow: At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes enchanted, gaining a +1 enhancement bonus. At the start of each of the target's turns or until the spell ends, the target must make a Constitution saving throw versus your spell save DC. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. The magic fades from the arrow immediately after it hits or misses its target. What is an Arcane Archer? An arcane archer is proficient with Proficiency. Creative Commons Attribution-ShareAlike 3.0 License. ; Arcane Shot: A powerful and versatile ability, but you get just 2 uses between short rests until you get Ever-Ready Shot at 15th level.A lot of people mis-read the feature's text: you get additional Arcane Shot options, not Arcane Shot uses.Plan to reserve your Arcane Shot uses until doing so is exceptionally beneficial. At level 3, the Arcane Archer learns 2 arcane shots … Using divination magic, you grant your arrow the ability to seek out your target, allowing the arrow to curve and twist its path in search of its prey. Bladesinger 6/Arcane Archer 3 … Second, choose the folk hero background. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the Prestidigitation or Druidcraft cantrip. Weapon and Armor Proficiency: An arcane archer is proficient with Arcane Archer (AA from here on) gets Arcane Shot while Battlemaster (BM from here on) gets Superiority Dice that is uses to fuel Maneuvers. Arcane Archer. Arcane Archer Lore: A skill proficiency and one of two excellent cantrips. You use transmutation magic to give your arrow an ethereal quality. You gain advantage on History and Investigation checks related to magic. \$\begingroup\$ Arcane Archer has no Int requirement, just Elf or Half-Elf, BAB+6, 3 (very martial) feats and able to cast level 1 arcane spells. Join our discord!https://discord.gg/nZ6FjA As such, the page has been locked so that only administrators can edit it. The arrow passes harmlessly through objects, ignoring cover. Spellcasting: At each level except for fifth and tenth, an arcane archer gains new spells per day and increases in caster level (and spells known, if applicable) as if they had also gained a level in an arcane spellcasting class to which they belonged before adding the prestige class level. Change the name (also URL address, possibly the category) of the page. This features has 4 charges. Arcane Archers are some of their most elite warriors among the elves. Did your charter first develop talent for magic or archery? Battlemaster mixed with War Domain Cleric brings us a build that has amazing accuracy and damage potential. Two things I have always loved in D&D, is Arcane Archers and Bards. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends. First, Dexterity should be your highest ability score, followed by Intelligence. Class Features. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You regain use of this feature after you finish a short or long rest. Your arrows deal bonus damage equal to 1/2 your level, rounded down. Arcane Archer Lore: A skill proficiency and one of two excellent cantrips. When you cast this invocation using a spell slot of 2th level or higher, the damage increases by 1d8 for each slot level above 1st. The arcane archer subclass is ok with not a lot of advantages, so I believe that it should include more arcane shots. The creature hit by the arrow takes an extra 2d6 necrotic damage. View/set parent page (used for creating breadcrumbs and structured layout). You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you adopt a particular style of fighting as your specialty. At 2nd level, the arcane archer gains access to several arcane imbuements and spells to further augment their ranged attacks. Class Features []. Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 … An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. It's basically the benefits of a magic weapon. You can change what arcane invocations you know by spending a total of 24 hours studying for every 1 Invocation you change. At 7th level, these arrows are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. At 3rd level, you learn to unleash special magical effects with some of your shots. As a bonus action, you charge an arrow with poisonous nature energy that wraps around the target. You may spend 1 charge to make a ranged weapon attack deal elemental energy. By 10th level, your speed and evasiveness have reached new levels. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. By 14th level, you can hone in on your targets no matter how difficult the shot. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Among elves, arcane archers are some of their most elite warriors. View and manage file attachments for this page. Otherwise, the brambles last for 1 minute or until you use this option again. To cast one of your arcane archer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. As a reaction, you may attempt to push any Large or smaller creature that moves within 5 feet of you. They remain for 10 minutes or until you use this feature again, after which they then vanish. You are trained in making ranged attacks at close quarters. All of the following are Class Features of the arcane archer prestige class. You must complete the 24 hours of studying within one week of when you started. When you use this option, you don’t make an attack roll for the attack. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. The Arcane Archer level 10 ability (one additional shot choice) is dropped. By 3rd level, your magic has started to seep into the bows you wield, making them fire projectiles faster. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll. Dec 27, 2019 - Explore Matthew Fackler's board "Tabaxi Arcane Archer" on Pinterest. What motivated your character into choosing this occupation? You gain a +1 bonus to attack and damage rolls with ranged weapons and attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. You may spend 1 charge to cast an Arcane Invocation at 1st level, or you may spend more point to cast an Arcane Invocation at a spell slot level equal to the amount of points spent. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to Arcane Archers are some of their most elite warriors. The Arcane Archer can also make unique and specialized arrows through this features, gaining up to six features by 18th level. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Hit Dice: 1d8 per Arcane Archer level Spell sight. All of the following are Class Features of the arcane archer prestige class. Instead, the arrow fires forward in a line, which is 1 foot wide and 30 feet long, before disappearing. Watch headings for an "edit" link when available. absorb elements[1], alarm, detect magic, hunter's mark, identify, entangle, expeditious retreat, faerie fire, fog cloud, grease, zephyr strike[2], acid arrow, arcane lock, blindness/deafness, darkness, gust of wind, invisibility, misty step, pass without trace, silence, suggestion, web, counterspell, dispel magic, flame arrows[3], hypnotic pattern, major image, lightning arrow[4], sending, thunder step[5] wind wall, arcane eye, confusion, compulsion, dimension door, fire shield, freedom of movement, locate creature, resilient sphere, animate objects, conjure volley[6], hold monster, geas, modify memory, passwall, scrying, seeming, wall of force.

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